Just some fun – Butterfly Flight

Posted in Games, Pixel Blog
Just some fun – Butterfly Flight

Most of my work is now hosted on my tumblr and instagram, but I wanted to give this site some attention as well. I’m learning a new game engine, so here is the fruit of some of the particle experiments!

The Night Air – Concept Art and Animation

Posted in Games, Updates
The Night Air – Concept Art and Animation

I am currently working with a team to produce a side-scrolling alien-blasting adventure! With deep roots in Metroid, so far this has been so much fun to draw and animate! Here are some initial concepts, as well as a still from one of the main character’s run cycles.

ZED – Eagre Games

Posted in Games
ZED – Eagre Games

ZED Teaser from Eagre Games on Vimeo. What exactly is “Zed?” “Zed” is a first-person exploration into the puzzling dreams of a dying artist as he attempts to complete his final work. It’s a beautiful adventure puzzle game that encourages exploration and imagination. We at Eagre Games have long been working on this little gem […]

Veggie U – Veggie Worms

Posted in Games
Veggie U – Veggie Worms

Play the Game! This year I participated in Cleveland’s Give Camp, which is a 48 hour volunteer event where artists, developers, etc. give their weekends to help develop new websites for local non-profits. Our team was tasked with making the event’s first ever video game. Many in our group had done 48-hour Global Game Jams […]

WRD PLY – UI Design (iOS)

Posted in Games
WRD PLY – UI Design (iOS)

WRD PLY is a fast-paced mobile word game that pits the player agains the clock to form words out of letter triplets. Backed by a jazzy number by one Ian Faleer, the auto-tuned key presses make the player feel like the most swingin’ pianist. Sam Marcus of While True Fork presented me with a working […]

Concept Art: Geometric Trees/Mountains

Posted in Games, Pixel Blog
Concept Art: Geometric Trees/Mountains

                    I’ve been playing around with new-to-me 3D software, Modo. These images are renders photoshoped with some details. The idea is an autumn-themed game level (hence the dark sky) in which you encounter Russian nesting owls that need your help. The trees and scenery will reflect […]

Cyto – Global Game Jam 2014

Posted in Games
Cyto – Global Game Jam 2014

Our global game jam entry for 2014. The theme was, “We don’t see things as they are, we see them as we are”. Our goal was to create a visual tone poem around this concept about being a tiny part of something much much bigger (which in turn is a tiny part of something much […]

CGD Summer Jam 2013 – CONWAY Game

Posted in Games, Pixel Blog
CGD Summer Jam 2013 – CONWAY Game

One of the products of the Cleveland Game Developers First-Ever Summer Game Jam!   Theme: The Butterfly Effect Team: Stephanie Frankiewicz – Creative/Art/Assets Mike Geig – Unity Programming Jeremy Handel – Sound FX and Music Philip Hedayatnia – UI menu elements and Level Design What started off as a simple game of staying alive in […]

Global Game Jam 2013 – The Line

Posted in Games, Pixel Blog
Global Game Jam 2013 – The Line

  The Line This year the Cleveland Game Developers participated in another amazing Global Game Jam (#5!)! The theme of the 48 hour world-wide game-making even was the sound of a heartbeat. Quite a bit to go on. Ha! TEAM SHEEPS reunited again for this one!  Eagan Rackley (Programming, Ukulele  Magic), Ian Faleer (Audio Composer Extraodinaire […]

Moly Jam 2012

Posted in Games, Pixel Blog
Moly Jam 2012

The FIRST EVER Moly Jam! Scattered (‘inspirational’) tweets set the tone of our jamming experience to be, well, interesting. Here is the fruit of the jam weekend: Play it here! Description You are a bear. You have a secret mission. You do not know the mission. It is too high-clearance for mere aqua-bears to know. You […]

Global Game Jam 2012

Posted in Games, Pixel Blog
Global Game Jam 2012

Around sometime near the end of Janurary 2012, this event happened. Sleep-deprivated, geeked-out, Dew-fueled Game Devers created a score of games within 48 hours. What a great time. Here are some disconnected images and scattered thoughts around our team game, ‘Orbrs,’ a Unity-Blender-Aftereffects powered game of joy and death. Not overly ambitious…   ORBRS: Team […]

Banners and Badges

Posted in Games, Pixel Blog
Banners and Badges

A little bit of artwork for the Cleveland Game Developer’s NEW website. Not much, but it keeps me in action!

Daily Pixel: #13 RoboTest

Daily Pixel: #13 RoboTest

Hello and Welcome to another Daily Pixel! Today I am sharing some progress I’ve made with the Blender Game Engine. Actually, this post should just be called “Why I Love Blender:” 1. Got a character rigged, set up with actions, etc, using the NLA editor. I’ve not really used that before, but I’m really glad […]

Daily Pixel: # 11 Isometric Factory

Posted in Games, Pixel Blog
Daily Pixel: # 11 Isometric Factory

Today’s Daily Pixel is a test render from a Euro-Style board game I’m working on. I really like working with a subdued primary color pallette. The entire texture map for this image is 128×128 px.

Falling Update

Posted in Animation, Games, Updates
Falling Update

Here is a quick and dirty ditty (test render) of the ‘Falling’ game. Since the last video update (‘Watercolor City’ – http://vimeo.com/10888228) there have been a great many changes, most notably: The player no longer controls a box (Oh! Progress!) Player character has loop-able and build-upon-able animations More environments are hashed out (at least in […]

Falling Game: Watercolor City

Posted in Games, Updates
Falling Game: Watercolor City

04_12_TexTestRen_FallGame Updated progress for the “Falling” Game. Thus far completely UVed, now in need of dropping in other meshes and sorting out alpha channel issues. :) Previous Version: http://www.vimeo.com/10517348 http://blog.traylorpark.com/ www.abitfrank.com

Illumine Game Trailer

Posted in Games
Illumine Game Trailer

A few samples of my senior thesis video game. The player controls a white orb and travels around the world gathering smaller orbs. The more they gather, the further they can see. If they collect too much, however, their vision will become hindered by the light. Art, sound and programming by abitfrank. Advanced apologies for the […]