I am currently working with a team to produce a side-scrolling alien-blasting adventure! With deep roots in Metroid, so far this has been so much fun to draw and animate! Here are some initial concepts, as well as a still from one of the main character’s run cycles.
Hello all! I’ve been very busy creating new and interesting work. I have also been migrating that new work over the sites like Tumblr, Deviant Art, Instagram and Red Bubble. My most recent illustrations and designs can be found at these neat places below. If you are so inclined, follow along with me on these […]
This is the title page artwork for Chapter 2 of the Freebie Mini Sketchbook Series (‘You are so very special and that is why’). The paper in this uber-mini sketchbook is very small squared graph paper. The image is what I was going for – mostly. I’ve bound and printed 2 dozen of this batch […]
Here it is! Chapter one of “You Are So Very Special and That is Why” is out and about the cafes in Cleveland. It’s free. You should grab one. Chapter One is neat; It has the the limitations of transparent paper. In my personal sketchbooks, I always try to put a restriction on the work […]
Hello all and welcome to another Daily Pixel. Today, I finished the latest iteration of the shirt design for “Lowly, The Tree Ghost.” If you want to see previous versions and work-throughs, check out this post here. Feedback is wonderful, as is ice cream and coffee. Check ya later!
Here is a still from today’s animated Daily Pixel! Focus: working with white and white space. The Vimeo link will be up and running as soon as the piece is out of the rendering oven. Updates: Here is a sketch of a new reel intro. I make those a lot. I may or may not […]
I’ve been working on some brand-spankin-new identity cards lately, and wanted to share some progress. I’m trying to find and work with the ugliest, most un-pairable colors. So far it reminds me of Bubble Yum, half-digested cat food, Mario Teaches Typing and shoddy photocopiers. Needless to say I kinda dig it. I’ll be posting more […]
Hello and Welcome to another Daily Pixel! Today I am sharing some progress I’ve made with the Blender Game Engine. Actually, this post should just be called “Why I Love Blender:” 1. Got a character rigged, set up with actions, etc, using the NLA editor. I’ve not really used that before, but I’m really glad […]
Here is a quick and dirty ditty (test render) of the ‘Falling’ game. Since the last video update (‘Watercolor City’ – http://vimeo.com/10888228) there have been a great many changes, most notably: The player no longer controls a box (Oh! Progress!) Player character has loop-able and build-upon-able animations More environments are hashed out (at least in […]
04_12_TexTestRen_FallGame Updated progress for the “Falling” Game. Thus far completely UVed, now in need of dropping in other meshes and sorting out alpha channel issues. :) Previous Version: http://www.vimeo.com/10517348 http://blog.traylorpark.com/ www.abitfrank.com