The Night Air – Concept Art and Animation

Posted in Games, Updates
The Night Air – Concept Art and Animation

I am currently working with a team to produce a side-scrolling alien-blasting adventure! With deep roots in Metroid, so far this has been so much fun to draw and animate! Here are some initial concepts, as well as a still from one of the main character’s run cycles.

Social Media Profiles

Posted in Pixel Blog, Updates
Social Media Profiles

Hello all! I’ve been very busy creating new and interesting work. I have also been migrating that new work over the sites like Tumblr, Deviant Art, Instagram and Red Bubble. My most recent illustrations and designs can be found at these neat places below. If you are so inclined, follow along with me on these […]

Cleveland Game Developers Logo

Posted in Pixel Blog, Updates
Cleveland Game Developers Logo

      This is a piece I’ve been working on for the CGD – an awesome group of imaginative folks.

Chapter 2: The Grid

Posted in Updates
Chapter 2: The Grid

Chapter 2 is on the shelves! Title page for Chapter 2, a mini book containing graph paper

Daily Pixel: #37 The Grid

Posted in Pixel Blog, Updates
Daily Pixel: #37 The Grid

This is the title page artwork for Chapter 2 of the Freebie Mini Sketchbook Series (‘You are so very special and that is why’). The paper in this uber-mini sketchbook is very small squared graph paper. The image is what I was going for – mostly. I’ve bound and printed 2 dozen of this batch […]

Chapter One: Veiled Truths

Posted in Updates
Chapter One: Veiled Truths

Here it is! Chapter one of “You Are So Very Special and That is Why” is out and about the cafes in Cleveland. It’s free. You should grab one. Chapter One is neat; It has the the limitations of transparent paper. In my personal sketchbooks, I always try to put a restriction on the work […]

Daily Pixel: #28 Ghost Tee

Posted in Pixel Blog, Updates
Daily Pixel: #28 Ghost Tee

Hello all and welcome to another Daily Pixel. Today, I finished the latest iteration of the shirt design for “Lowly, The Tree Ghost.” If you want to see previous versions and work-throughs, check out this post here. Feedback is wonderful, as is ice cream and coffee. Check ya later!

Daily Pixel: #27 White Lines

Daily Pixel: #27 White Lines

Here is a still from today’s animated Daily Pixel! Focus: working with white and white space. The Vimeo link will be up and running as soon as the piece is out of the rendering oven. Updates: Here is a sketch of a new reel intro. I make those a lot. I may or may not […]

Daily Pixel: #25 Image+Variations=Ugly

Posted in Pixel Blog, Updates
Daily Pixel: #25 Image+Variations=Ugly

I’ve been working on some brand-spankin-new identity cards lately, and wanted to share some progress. I’m trying to find and work with the ugliest, most un-pairable colors. So far it reminds me of Bubble Yum, half-digested cat food, Mario Teaches Typing and shoddy photocopiers. Needless to say I kinda dig it. I’ll be posting more […]

Daily Pixel: #17 Tree Ghost

Posted in Pixel Blog, Updates
Daily Pixel: #17 Tree Ghost

Hey! Today’s Daily Pixel is a portrait of the band Lowly The Tree Ghost. There is still so much I want to do with this before it’s finished, but I just wanted to share where I’m at with it. Okay! July 15th Update Sketches:

Daily Pixel: #13 RoboTest

Daily Pixel: #13 RoboTest

Hello and Welcome to another Daily Pixel! Today I am sharing some progress I’ve made with the Blender Game Engine. Actually, this post should just be called “Why I Love Blender:” 1. Got a character rigged, set up with actions, etc, using the NLA editor. I’ve not really used that before, but I’m really glad […]

Daily Pixel: #10 Robotic

Posted in Pixel Blog, Updates
Daily Pixel: #10 Robotic

Today I am sharing some work I’ve been doing in Blender. After spending hours modeling, texturing, rigging, etc, I’ve nearly finished a ROBOT ARMY! Robots rock – I can’t believe I’ve never really modeled any before now.

Falling Update

Posted in Animation, Games, Updates
Falling Update

Here is a quick and dirty ditty (test render) of the ‘Falling’ game. Since the last video update (‘Watercolor City’ – http://vimeo.com/10888228) there have been a great many changes, most notably: The player no longer controls a box (Oh! Progress!) Player character has loop-able and build-upon-able animations More environments are hashed out (at least in […]

Falling Game: Watercolor City

Posted in Games, Updates
Falling Game: Watercolor City

04_12_TexTestRen_FallGame Updated progress for the “Falling” Game. Thus far completely UVed, now in need of dropping in other meshes and sorting out alpha channel issues. :) Previous Version: http://www.vimeo.com/10517348 http://blog.traylorpark.com/ www.abitfrank.com