Here is a quick and dirty ditty (test render) of the ‘Falling’ game. Since the last video update (‘Watercolor City’ – http://vimeo.com/10888228) there have been a great many changes, most notably:
The player no longer controls a box (Oh! Progress!)
Player character has loop-able and build-upon-able animations
More environments are hashed out (at least in the sketch form you see here)
Backstory – not evident here nor entirely necessary/included in gameplay (it’s amazing what the brain comes up with after staring at meshes all day!)
Please feel free to comment – feedback is always wonderful!