Sunlight is setting on your idyllic cabin in the woods. You (or your loved one) develop an illness and progressively get sicker as you take a stroll through the foliage. What do you do now? Do you stay, or do you go? Together, your lights are brighter, and you joyfully harmonize. Apart, you are dim and may never see the other again. If you stay together, you can collect speed and light to make your last journey together last longer... were it not for the world coming to an end. What now? Do you rush back together to seek safety in your home? Do you hold hands and enjoy this once-in-a-lifetime vision together? Whatever the end, what next?
We wanted to make sure that we covered different types of relationships in this game - friendship, romantic, family. By having the game randomly generate the genders and hair colors of the players, each game has a unique relationship story.
Ian created a looping music track that has vocals (both male and female, depending on character gender) in it the closer the players are to each other. "You are my light, I'm drawn to you" repeats if the players care to stick to together until the very end. Oh, this is also my first singing debut. Yikes!
Controls: Player 1 uses W,A,S,D to move, Player 2 uses I,J,K,L. Explore the environment, pick up power ups, and try to help Player2 as they eventually grow too ill to continue on their own. Enjoy the ending, then call someone you love that maybe you haven't talked to as often as you would have liked, because life is short.
(Here are some various other game elements)
TEAM SHEEPS reunited again for this one! Eagan Rackley (Programming, Game Design), Ian Faleer (Music), Grant Gardiner (Programming), Eli Rose (Programming) Paul Buser (Programming) and myself (Game Art, Game Design) rocked it.
The theme of the 48 hour world-wide game-making even was: "What do we do now?"
Art/Game Design - Stephanie Frankiewicz
Music - Ian Faleer
Programming - Eagan Rackley, Grant Gardiner, Eli Rose and Paul Buser