Veggie U – Veggie Worms

Posted in Games

This year I participated in Cleveland’s Give Camp, which is a 48 hour volunteer event where artists, developers, etc. give their weekends to help develop new websites for local non-profits.

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Our team was tasked with making the event’s first ever video game. Many in our group had done 48-hour Global Game Jams before, so this was an old hat :D

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The object of this game was to compliment Veggie U’s work in school classrooms. They work with students and teachers to show the importance of vegetables in a diet, and show students how to grow their own at home. Part of the program is using worms to make compost. This game allows students to compost from a worm’s perspective – choosing the right foods to digest and help the plants grow!

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My role was enviromental elements (backgrounds, textures, tiles, plants, seeds) UI boxes and design, “Wiggles” design, pretty much everything you see onscreen. I worked with one other designer (Shawn Gray) who designed the “Worm” font and edible foods, and a 3D animator (Michael Solomon) who knocked out the ending animation in only 2 days!

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There are some really -great- sound effects.

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